Everything we do is (and always has been) centered on driving daily health-habit improvement – helping members improve their quality of life day-over-day, year-over-year. We drive social contagion, because social interaction creates greater engagement and sustainability. And our focus on gamification draws people into the program, even in the absence of incentives. We introduce ever-evolving gaming mechanics to create ongoing excitement, energy, accountability, inspiration, and motivation. We predict and respond quickly to market/client demands with nimble, forward-thinking innovation, and approach the individual in a holistic way, addressing unlimited facets of wellbeing (physical, nutritional, stress, financial, sleep, resilience, etc.). And we're committed to white-glove service, saving clients time and energy in running a robust wellness program that engages members all year long.
- Target Market Client Size - Number of Employees
- 100 to 999, 1,000 to 2,499, 2,500 to 4,999, 5,000 to 9,999, 10,000 or more
- State(s) of Operation
- Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
- Service Categories
- Health Promotion & Wellness Programs
Incentive, Reward & Recognition Administration